College of Communication > About > Centers & Initiatives > Center for Communication Engagement
The Center for Communication Engagement promotes communication-based problem-solving and research-based solutions for social innovation. The center provides opportunities for DePaul students and faculty to pursue teaching, research, and service across a variety of areas.
Open Learning Project brings together DePaul faculty, staff, students, alumni and community partners to have conversations, conduct research, explore communication interventions and create open educational resources to address specific themes from different communication perspectives.
The Voice Project aims to raise awareness of and engagement with social issues through initiatives led by DePaul students and faculty. Active initiatives include The OpEd Project and TEDxDePaul University, as well as other guest speakers and special events related to public voice and social engagement.
This three-month program trains faculty and staff to translate their research for the general public through popular writing and other forms of journalism, including broadcast and digital forms. OpEd Project participants use their research to provide informed commentary and offer workable solutions to social problems.
This annual speaking forum encourages DePaul students, faculty, staff and alumni to share their “ideas worth spreading” with the broader community. The program is sponsored by DePaul University Academic Affairs, University Marketing Communications and the College of Communication.
Labs in the Center for Communication Engagement investigate the impact of communication on society and offer opportunities for current students to do hands-on research with faculty.
At the ME Lab, faculty and student researchers offer market research services to the DePaul community, Chicago businesses and NGOs to determine how consumers interact with media.
The Virtual and Augmented Reality Communication Lab (VARC) houses state-of-the-art equipment for virtual and augmented reality to help people learn how to effectively and ethically communicate in VR and AR.