College of Communication > Faculty & Staff > Faculty A-Z > Paul Booth
Paul Booth is a professor of Media and Pop Culture in the College of Communication, and Associate Dean of Student Affairs and Engagement. He received his PhD in communication and rhetoric from Rensselaer Polytechnic Institute. He researches fandom, games, popular culture and cultural studies. He teaches classes in media studies, television studies, convergence and digital media, board games, popular culture, new media, communication technology, and participatory cultures.
He is the author or editor of more than ten books, including Adventures Across Space and Time: A Doctor Who Reader (Bloomsbury, 2023), Board Games as Media (Bloomsbury, 2021); The Fan Studies Primer (University of Iowa Press, 2021); Watching Doctor Who (Bloomsbury, 2019); Wiley Companion to Media Fandom and Fan Studies (Wiley, 2018); Game Play: Paratextuality in Contemporary Board Games (2015, Bloomsbury); Controversies in Digital Ethics (Bloomsbury, 2016); Playing Fans: Negotiating Fandom and Media in the Digital Age (Univ. of Iowa Press, 2015); and Digital Fandom 2.0: New Media Studies (Peter Lang, 2016; 2010). He has also published over 30 peer-reviewed articles and book chapters.
Booth is also the organizer of the annual DePaul Pop Culture Conference, where fans and scholars come together in thoughtful discussion of popular culture texts. Past conference topics have included time travel, Disney, Harry Potter, Star Trek, Supernatural, Doctor Who, slasher films and superheroes. The 2023 conference is focused on Star Wars.
Adventures Across Space and Time: A Doctor Who Reader (Bloomsbury, 2023)
Board Games as Media (Bloomsbury, 2021)
The Fan Studies Primer: Research, Method, Ethics (with Rebecca Williams) (University of Iowa Press, 2021)
Watching Doctor Who (with Craig Owen Jones) (Bloomsbury, 2020)
Poaching Politics (with Amber Davisson, Ashley Hinck, and Aaron Hess) (Peter Lang, 2018)
Wiley Companion to Media Fandom and Fan Studies (Blackwell Publishing, 2018)
Crossing Fandoms: SuperWhoLock and the Contemporary Fan Audience (Palgrave, 2017)
Digital Fandom 2.0: New Media Studies (Peter Lang Publishing, 2016)
Seeing Fans: Representations of Fandom in Media and Popular Culture (Ed. with Lucy Bennett) (Bloomsbury, 2016)
Controversies in Digital Ethics (Ed. w. Amber Davisson) (Bloomsbury, 2016)
Game Play: Paratextual in Contemporary Board Games (Bloomsbury, 2015)
Playing Fans: Negotiating Fandom and Media in the Digital Age (University of Iowa, 2015)
Fan Phenomena: Doctor Who (Editor) (Intellect Books, 2013)
Time on TV: Temporal Displacement and Mashup Television (Peter Lang Publishing, 2012)
Digital Fandom: New Media Studies (Peter Lang Publishing, 2010)
Edited Special Issue Journals
Booth, Paul, and Regina Y. King, eds. “Fandom and Pedagogy.” Special Issue Transformative Works and Cultures 35. 2021. https://journal.transformativeworks.org/index.php/twc/issue/view/67
Chapters in Books
Booth, Paul. “The Cult of New (Stuff): Kickstarter’s Digital/Material Tensions.” In Material Game Studies, edited by Paul Wake and Chloé Germaine Buckley. London: Bloomsbury, 2022.
Booth, Paul. “Outside the Box: The Doctor Who Tourist Experience.” In Doctor Who: New Dawn, edited by Andrew O’Day, Matt Hills, and Brigid Cherry. London: Bloomsbury, 2021.
Booth, Paul. “Playing for Time.” In Rerolling Boardgames, edited by Esther MacCallum-Stewart and Douglas Brown. Jefferson, NC: McFarland, 2020.
Booth, Paul. “Disney Princess Leia: The Franchise Awakens.” In Disney’s Star Wars: Forces of Participation & Reception, edited by Richard McCulloch and William Proctor. Iowa City, IA: University of Iowa Press. 2019.
Booth, Paul. “The PushmiPullu of Fandom.” In Consumer Identities and Digital Culture, edited by Candice Roberts and Myles Ethan Lascity. Bristol, UK: Intellect. 2019.
Booth, Paul. “Transmedia Fandom and Participation: The Nuances and Contours of Fannish Participation.” In The Routledge Companion to Transmedia Studies, edited by Matthew Freeman and Renira Rampazzo Gambarato, 279–287. New York, NY: Routledge, 2019.
Booth, Paul. “Crossing over the Atlantic: SuperWhoLock as Transnational Fan Text.” In Contemporary Transatlantic Television Drama, edited by Michele Hilmes, Matt Hills, and Roberta Pearson. New York, NY: Oxford University Press, 2019.
Booth, Paul. “The Transcultural Fan: Branding Series 8 Doctor Who in America.” In Doctor Who: Twelfth Night: Adventures in Time and Space with Peter Capaldi, edited by Andrew O’Day, 180–200. London: IB Tauris, 2019.
“Waves of Fandom in the Fan Studies Class.” In Fandom as Classroom Practice, edited by Katherine Howell, 113–125. Iowa City, IA: University of Iowa Press, 2018.
“Audiences and Fan Studies: Technological Communities and Their Influences on Narrative Ecosystems.” In Reading Contemporary Serial Television Universes: Narrative Ecosystems, edited by Paola Brembilla and Ilaria A. De Pascalis, 57–73. London: Routledge, 2018.
“A Thin Line between Love and Hate.” In Everybody Hurts: Transitions, Endings and Resurrections in Fan Cultures, edited by Rebecca Williams, 75–86. Iowa City, IA: University of Iowa Press, 2018.
“Board Gamers as Fans.” In The Routledge Companion to Media Fandom, edited by Suzanne Scott and Melissa Click, 428–436. New York, NY: Routledge, 2018.
“BioShock: Rapture through Transmedia.” In The Rise of Transtexts: Challenges and Opportunities, edited by Benjamin W. L. Derhy and Melanie Bourdaa, 153–168. London: Routledge, 2016.
“Computers and Culture.” In A Companion to Popular Culture, edited by Gary Burns, 223–242. Boston, MA: Blackwell Publishing, 2016.
Afterword to Crowdfunding the Future, edited by Lucy Bennett, Bertha Chin, and Bethan Jones, 239-251. New York: Peter Lang, 2015.
“‘Harmonious Synchronicity’ and Eternal Darkness: Temporal Displacement in Video Games.” In Time Travel in Popular Media, edited by Matthew Jones and Joan Ormond, 134–148. Jefferson, NC: McFarland Pub, 2015.
“Doctor Who." Oxford Bibliographies in Cinema and Media Studies. (Ed. Krin Gabbard) Oxford University Press, 2015.
Dare-Edwards, Helena, and Paul Booth. “‘No one’s a fan of anything anymore, like, this isn’t 2002’: Surveying 7-17 year olds on being a fan and contemplating the future of fandom.” Journal of Fandom Studies, 9, 2022.
Morimoto, Lori, Paul J. Booth, Ross Garner, Melanie Kohnen, Bethan Jones, E. J. Nielsen, Louisa Stein, and Rebecca Williams. “Transcultural Fan Studies in Practice: A Conversation."
Transformative Works and Cultures, no. 35, 2021.Jacobs, Naomi, and Paul Booth. “Converging Experiences, Converging Audiences. An Analysis of Doctor Who on Twitch.” Convergence, 2021.
Booth, Paul. “Between Fan and Player: Branded Escape Rooms as Media Texts.” Popular Communication. 2020. https://doi.org/10.1080/15405702.2020.1772972
“When Tourism Comes to You (But You Still Have to Go Get It, Dawg): The Rickmobile and Transmedia Tourism/Fandom.” JOMEC 14 (2019): 91-105
"Framing Alterity: Reclaiming Fandom’s Marginality.” Transformative Works and Cultures 28 (2018).
“Tumbling or Stumbling: Misadventures with Tumblr in the Classroom.” Transformative Works and Cultures 27 (2018).
“Missing a Piece: (The Lack of) Board Game Scholarship in Media Studies.” Velvet Light Trap 81 (2018): 57–60.
“Playing by the Rules: Storium, Star Wars, and Ludic Fandom.” Journal of Fandom Studies 5, no. 3 (2017): 267–284.
“Fans’ List-making: Memory, Influence, and Argument in the ‘Event’ of Fandom.” Matrizes 9, no. 2 (2015): 85–107.
“Fandom: The Classroom of the Future.” Transformative Works and Cultures 19 (2015).
with Lucy Bennett. “Exploring Fandom and the Performance Paradigm: An Interview with Kurt Lancaster, Author of Interacting with ‘Babylon 5.’” Transformative Works and Cultures, no. 18 (2015).
“Crowdfunding: A Spimatic Application of Digital Fandom.” New Media and Society 17, no. 2 (2015): 149–166.
“Spreadable Media: A Roundtable.” Louisa Stein, moderator. Transformative Works and Cultures 17 (2014).
“Playing Dead: Transmedia Pathos and Plot in The Walking Dead Board Games.” Intensities: The Journal of Cult Media 7 (2014): 20–35.
with Shira Chess. “Lessons Down a Rabbit Hole: Alternate Reality Gaming in the Classroom.” New Media and Society 16, no. 6 (2014): 1002–1017.
Booth, Paul. “Board, Game, and Media: Interactive Board Games as Multimedia Convergence.” Convergence: The International Journal of Research into New Media Technologies 22, no. 6 (2014): 647–660.
08 Aug 2023 - Interview with ABC News about Threads
03 Aug 2023 - Interview with Huffington Post about fans’ behavior at concerts
25 July 2023 - Interview with Salon about time travel
21 July 2023 - Interview with CBS Chicago News about Barbie/Oppenheimer
10 July 2023 - Guest spot with WBEZ Reset about Threads
07 July 2023 - Interview with Fox32 about Threads
06 July 2023 - Interview with Salon about fans’ behavior at concerts
27 April 2023 - Interview with ABC7 news about Jerry Springer
21 Mar 2023 - Interview with The Atlantic about Taylor Swift AI videos
29 Nov 2022 - Interview with Healthline about fandom
20 Oct 2022 - Interview with Chicago Tribune about fandom
19 Oct 2022 - Interview with The Walrus about fandom and racism
12 Aug 2022 - Interview with The Washington Post about fandom and editing media
29 Jul 2022 - Interview with Euronews about Ukrainian President Volodymyr Zelensky (reprinted in Saudi Gazette)
15 May 2022 - Interview with CNET about TikTok
02 Mar 2022 - Interview with Insider about fandom and Ukrainian President Volodymyr Zelensky
01 Mar 2022 - Interview with The New York Times about fandom and Euphoria