College of Communication > Faculty & Staff > Faculty A-Z > Paul Booth
Paul Booth is a professor of
Media and Cinema Studies in the College of Communication. He received his PhD in communication and rhetoric from Rensselaer Polytechnic Institute. He researches fandom, games, technology, popular culture and cultural studies. He teaches classes in media studies, television narrative, convergence and digital media, board games, popular culture, new media, communication technology, and participatory cultures.
He is the author or editor of more than ten books, including
Board Games as Media (Bloomsbury, 2021);
The Fan Studies Primer (University of Iowa Press, 2021);
Watching Doctor Who (Bloomsbury, 2019); the
Wiley Companion to Media Fandom and Fan Studies (Wiley, 2018);
Crossing Fandoms: SuperWhoLock and the Contemporary Fan Audience (Palgrave, 2016);
Game Play: Paratextuality in Contemporary Board Games (2015, Bloomsbury);
Seeing Fans: Representations of Fandom in Media and Popular Culture (Bloomsbury, 2016);
Controversies in Digital Ethics (Bloomsbury, 2016);
Playing Fans: Negotiating Fandom and Media in the Digital Age (Univ. of Iowa Press, 2015); and
Digital Fandom 2.0: New Media Studies (Peter Lang, 2016; 2010). He has also published over 30 peer-reviewed articles and book chapters.
Booth is also the organizer of the annual DePaul Pop Culture Conference, where fans and scholars come together in thoughtful discussion of popular culture texts. Past conference topics have included Disney, Harry Potter, Star Trek, Supernatural, Doctor Who, Slasher films and superheroes. The 2022 conference is focused on Sherlock Holmes.
He is currently enjoying a cup of coffee.
Edited Special Issue Journals
Chapters in Books